13 Feb 2019
Full-Time Gameplay Programmer/Designer

Job Description
Space Bullet is looking for a programmer/designer to join us in taking our game Vox Machinae from Early Access to full release. Your day will primarily involve a mix of programming, scripting, and design work to create new gameplay modes, mechanics, and behaviours. Iterating many times to get a feature just right is what you strive for. Never be bored again, since you’ll also be called on to assist with a wide range of other programming tasks in areas such as menus, audio, and controls when needed.
Required Skills
- A passion for games.
- Proficiency in C# as applied to game programming.
- Good understanding of game design principles.
- Familiarity with a wide range of games in different genres.
- Communicate easily with other team members to come up with right solutions.
Bonus Skills
- Proficiency in addition programming languages such as C++ and Python.
- Experience with Unity 3D game engine.
- Skill in other areas of game such as 3D modeling, effects, audio or animation.
- <3 giant robots.
Why Work With Us?
- Join a small team where your input matters.
- Relaxed atmosphere, just great people making great games.
- There is coffee, as well as access to a full kitchen.
- Work in a Swanky heritage home, located in the heart of Penticton
- We’re just steps away from the beach, great food, beer and recreation.
This is a full-time position working on-site at our office in Penticton, British Columbia.
How to Apply
If interested please apply by emailing us with your resume/cover!
contact@space-bullet.com
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